[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 瑕光 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_county_1",screenadapt="coverall")] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [character(name="avg_npc_061#5",fadetime=1.5)] [delay(time=2)] [name="瑕光"] 一伙流窜到这里的强盗......原来罗德岛也会接到这样的委托吗? [Character(name="avg_npc_012", name2="avg_npc_088", focus=2)] [name="术师干员"] 嗯,根据我们的办事处在各地的运营状况,什么奇奇怪怪的委托都是有可能接到的。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=1)] [name="近卫干员"] 不过一般还是会和感染者或者源石沾点边就是了。 [name="近卫干员"] 根据办事处给过来的情报,这座村庄的民兵会协助我们的行动。据说这里的民兵队长还挺厉害的。 [character(name="avg_npc_061#7")] [name="瑕光"] 我们在赶过来的路上已经花费了不少时间,但愿在这段时间里没有出什么事...... [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_001",fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 你们就是来协助我们抓捕强盗的罗德岛吗? [character(name="avg_npc_061#4")] [name="瑕光"] 是的。 [name="瑕光"] 你是这座村子的民兵队长兰顿吗? [character(name="avg_npc_001")] [name="猎人弟弟"] 不,我是他的弟弟兰迪,哥哥他...... [name="猎人弟弟"] 不久前,哥哥带队巡逻时遭到了袭击,其他人没有事,但只有他失踪了,我们找了很久都找不到他,所以现在由我暂时带领民兵队。 [character(name="avg_npc_061#7")] [name="瑕光"] 对不起,要是我们来得更早一点...... [character(name="avg_npc_001")] [name="猎人弟弟"] 不怪你们,信使传信毕竟需要时间。 [name="猎人弟弟"] 我现在只希望你们能帮忙抓住这群强盗,还村子一片安宁。 [character(name="avg_npc_061#4")] [name="瑕光"] ......一开始我们接到的情报是,有一伙强盗抢了一支商队的源石武器,然后流窜到了这一带。 [name="瑕光"] 这已经说明这伙强盗不太好惹。 [character(name="avg_npc_061#5")] [name="瑕光"] 现在,他们很有可能盯上了这座村子,各位就留在村子里预防他们的袭击吧。 [character(name="avg_npc_001")] [name="猎人弟弟"] 但是—— [Dialog] [character] [Character(name="char_empty", name2="avg_npc_001")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_005", name2="avg_npc_001", fadetime=0.7)] [delay(time=1.5)] [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 既然他们要去,就交给他们呗,有什么关系。 [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 格兰,那伙强盗可是让哥哥失踪的人! [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 所以呢?兰顿是村子里最厉害的,他们既然能让兰顿失踪,我们去有什么用? [name="民兵A"] 你兰迪去,又有什么用? [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ......我不想和你吵架,格兰。 [name="猎人弟弟"] 抓住这伙强盗,村子才能恢复安宁。 [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 怎么抓?就凭你连我们平时怎么巡逻、怎么分队都不知道的“高超”指挥技巧? [name="民兵A"] 还是凭你连我们的名字都还没记全的“天才”领导艺术? [name="民兵A"] 你不会真把自己当兰顿了吧? [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 你说什么?! [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 我今天还就把话放这了。 [name="民兵A"] 你以为大家真的认你这个代理队长?不过是给兰顿一个面子而已。 [name="民兵A"] 你从来没有跟我们一起训练过,整天只知道在山里打猎,从来没有把保护村子当作一回事。 [name="民兵A"] 现在兰顿不在了,你忽然说你要代替兰顿当这个民兵队长,你来保护村子,有什么用?你早干什么去了? [name="民兵A"] 你瞧瞧,你还特意拿着兰顿的剑,装给谁看呢? [name="民兵A"] 你们说是吧! [character(name="avg_npc_001", focus=-1)] [name="民兵B"] 没错!我早就受不了了。 [name="民兵C"] 就是,你兰迪凭什么对我们发号施令? [name="民兵B"] 走了走了,不干了! [Character(name="avg_npc_005")] [name="民兵A"] 所以说,得了吧,兰迪,把这些事交给这群外乡人。 [name="民兵A"] 他们一看就比你要能干多了。 [dialog] [playsound(key="$d_gen_walk_n")] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_001")] [name="猎人弟弟"] ...... [character(name="avg_npc_061#7")] [name="瑕光"] ...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [character] [Background(image="bg_23_G05",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="avg_npc_225")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="逐魇骑士"] 你的美梦是别人给的,你的信念是从别处借的。 [name="逐魇骑士"] 你当然能以年轻为借口,来替你的迷茫开脱......但这又有什么意义? [name="逐魇骑士"] 世人可以笑耀骑士迂腐执拗,但谁能否定她行为的强大? [name="逐魇骑士"] 而你,你连骑士都不是。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_county_1",screenadapt="coverall")] [character(name="avg_npc_061#7")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="瑕光"] 那个...... [Character(name="avg_npc_061#7", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 他们不去也没有关系,我会跟你们一起去。 [Character(name="avg_npc_061#7", name2="avg_npc_001", focus=1)] [name="瑕光"] 但是...... [Character(name="avg_npc_061#7", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 你们也需要一个带路的人吧? [character(name="avg_npc_088")] [name="术师干员"] 让他一起来吧,瑕光。 [character(name="avg_npc_061#5")] [name="瑕光"] 好吧...... [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_outcounty",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_001",fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 这一带没看到什么不对劲的人,也没有人逗留过的痕迹。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=1)] [name="近卫干员"] 不错啊,哥们,没想到你不只是嘴上说说,确实有点本事。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=2)] [name="术师干员"] 你要是实在不会说话,我建议你闭嘴...... [character(name="avg_npc_001")] [name="猎人弟弟"] 没事的。打猎确实是我唯一的长处了。 [name="猎人弟弟"] 我们去前面看一看吧。 [name="猎人弟弟"] 还有......抱歉,刚才让你们看到了难堪的一幕。 [name="猎人弟弟"] 他们不是不愿意帮你们的忙,只是不愿意帮我的忙...... [character(name="avg_npc_061#5")] [name="瑕光"] 为什么他们会对你有这么大的敌意呢? [character(name="avg_npc_001")] [name="猎人弟弟"] 因为......我接过了我哥哥的担子吧。 [name="猎人弟弟"] 我爷爷是上一代的民兵队长,从小,我和哥哥就接受爷爷的训练。 [name="猎人弟弟"] 这一带靠近国境线,流窜的强盗啊,赏金猎人啊之类的不少,爷爷希望我们兄弟长大后能够一起保护村子不受侵袭。 [name="猎人弟弟"] 但是,和本来就擅长与人打交道的哥哥不同,我更喜欢独处。 [name="猎人弟弟"] 就像他们说的,我从来不跟他们一起训练,而是喜欢一个人在山里打猎...... [name="猎人弟弟"] 哥哥理解我的想法,所以他独自肩负起了统领民兵队的责任。 [name="猎人弟弟"] 我从来没有觉得这样有问题过,直到哥哥这一次失踪。 [character(name="avg_npc_061#7")] [name="瑕光"] ...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character] [Background(image="bg_forest",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing6", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [delay(time=0.5)] [PlaySound(key="$leaveshake", volume=0.9)] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=2)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_001",fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 呼...... [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 你现在用的这把剑,是你哥哥的吗? [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 是的。 [name="猎人弟弟"] 这把剑是哥哥的佩剑,据说是丢在了他失踪的地方附近。 [name="猎人弟弟"] 我把它拿来,就是想要用它去打败那群伤害他的强盗。 [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 这把剑对你来说太重了,你并不适合用这样的剑。 [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ......没关系,我会用它打败那群强盗的。 [Character(name="avg_npc_061#4", name2="avg_npc_001", focus=1)] [name="瑕光"] 但是—— [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=1)] [name="瑕光"] 当心! [dialog] [characteraction(name="left", type="move", xpos=350, fadetime=0.41, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_007",fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#6")] [delay(time=1.5)] [name="瑕光"] ......! [name="瑕光"] 哼! [dialog] [character(name="avg_npc_007")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [character(name="avg_npc_001")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="猎人弟弟"] ......你是?! [character(name="avg_npc_007")] [name="强盗"] 啧。 [dialog] [PlaySound(key="$rungeneral", volume=1)] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_001")] [name="猎人弟弟"] 等等! [dialog] [PlaySound(key="$rungeneral", volume=1)] [character(fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#3")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="瑕光"] 喂,不要乱跑啊! [Dialog] [Character] [playsound(key="$d_gen_soldiersrun")] [Character(name="avg_npc_008", name2="avg_npc_008",fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#6")] [name="瑕光"] 哎呀,先对付这些人! [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_outcounty",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [PlaySound(key="$rungeneral", volume=1)] [character(name="avg_npc_001",fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 站住! [character(name="avg_npc_007")] [name="强盗"] ...... [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥,是你对吧。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] ......兰迪。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥,你穿的,是袭击我们的那伙强盗的衣服。 [name="猎人弟弟"] 为什么? [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 你一向很聪明,应该猜得到。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 这是你和那伙强盗串通好的...... [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 没错。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 为什么? [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=2, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_007",name2="avg_npc_001")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1,block=true)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.1,block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [CameraShake(duration=100, xstrength=30, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 我不想一辈子被困在那种穷乡僻壤里,兰迪。 [name="猎人哥哥"] 我不想永远当一个只能对着一群蠢材发号施令的民兵队长。 [name="猎人哥哥"] 就这么简单。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥! [dialog] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=1,block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, times=1, fadetime=1,block=true)] [dialog] [delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character] [Background(image="bg_forest",screenadapt="coverall")] [character(name="avg_npc_008")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [name="强盗"] 咕...... [dialog] [PlaySound(key="$bodyfalldown1", volume=1)] [character(fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#5")] [name="瑕光"] 敌人数量不少...... [character(name="avg_npc_088")] [name="术师干员"] 瑕光,这里交给我们,你先去找兰迪。 [Character(name="avg_npc_061#7")] [name="瑕光"] 但是...... [character(name="avg_npc_088")] [name="术师干员"] 你也应该和我一样吧,有一种不好的预感。 [Character(name="avg_npc_061#5")] [name="瑕光"] ......嗯。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=2)] [name="术师干员"] 那就去吧,不要让不好的预感应验。 [name="术师干员"] 放心,这点场面我们应付得来。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=1)] [name="近卫干员"] 没错。 [Character(name="avg_npc_061#5")] [name="瑕光"] 我知道了! [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_outcounty",screenadapt="coverall")] [Character] [Character(name="avg_npc_007", name2="avg_npc_001")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 兰迪,你怎么拿着我的剑? [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ...... [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 你不是一直嫌我的剑太重,总是说还是你的短剑适合你吗? [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥,你明明知道为什么。 [name="猎人弟弟"] 你过去不是这样的...... [dialog] [Character(name="avg_npc_001")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [playsound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Character(name="avg_npc_007")] [name="猎人哥哥"] 我过去不是这样的? [name="猎人哥哥"] 那就对了。 [name="猎人哥哥"] 一直以来,为了保护村子,为了做一个榜样,我从来没有真正释放过自己。 [name="猎人哥哥"] 我从来没有体验过对人恶语相向的感觉。 [name="猎人哥哥"] 现在我知道了,这种感觉很畅快! [dialog] [Character(name="avg_npc_001")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [playsound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [name="猎人弟弟"] 咕...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_forest",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_061#5",fadetime=0.7)] [delay(time=2)] [name="瑕光"] 听到了他们说话的声音,就是前面了...... [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_outcounty",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_061#3",fadetime=0.7)] [delay(time=2)] [name="瑕光"] 兰迪—— [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 还有你,兰迪。 [name="猎人哥哥"] 你知道,我也一直想试一试像你一样,不去管任何人的死活,只需要顾好自己,天天在山上打猎也没人管的感觉吗? [name="猎人哥哥"] 现在,我也知道了。 [name="猎人哥哥"] 这种感觉,确实愉快!难怪你乐此不疲! [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ...... [name="猎人弟弟"] 哥哥,是因为我,你才不得不承担那些责任的吗? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Background(image="bg_nearllivingroom",screenadapt="coverall")] [Character(name="avg_1014_nearl2_1#5$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="玛嘉烈"] 玛莉娅,你如实告诉我。 [name="玛嘉烈"] 是我剥夺了你的梦想吗? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_outcounty",screenadapt="coverall")] [Character(name="avg_npc_061#7")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="瑕光"] ...... [Character(name="avg_npc_007")] [name="猎人哥哥"] 或许吧。 [name="猎人哥哥"] 我只能告诉你,接下来我还打算体验许多我曾经只是想过但却没有机会实践的事,比如抢一些东西,比如烧一座房子。 [name="猎人哥哥"] 比如——杀几个人。 兰顿举起手中的刀,毫不犹豫地向着兰迪挥砍而去。 仿佛眼前的不是他的弟弟,而是一块阻拦他前进的木头。 [Dialog] [Character(name="avg_npc_061#5", name2="char_empty")] [name="瑕光"] 住手! [Dialog] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=-300, fadetime=0.4, block=false)] [Character(name="avg_npc_061#5", name2="avg_npc_007",fadetime=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$sheildimpact",volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.6, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", xpos=-100, fadetime=0.2, block=false)] [characteraction(name="right", type="jump", xpos=100, power=5, fadetime=0.4, block=false)] [delay(time=1.5)] [Character(name="avg_npc_007")] [name="猎人哥哥"] 哼......帮手来了吗。 [Character(name="avg_npc_061#5")] [name="瑕光"] 你连你的弟弟都要杀吗?! [Character(name="avg_npc_007")] [name="猎人哥哥"] 为什么不呢?我选择了这条路,那么,他即使是我的弟弟,也不过只是我的阻碍罢了。 [dialog] [Character(name="avg_npc_061#5",name2="avg_npc_007")] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.2, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [PlaySound(key="$sheildimpact",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, times=1, fadetime=1,block=true)] [Delay(time=1)] [Character(name="avg_npc_061#5")] [name="瑕光"] 兰迪,站起来! [name="瑕光"] 你不是还要保护村子吗! [dialog] [character] [character(name="avg_npc_001",fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 哥哥...... [name="猎人弟弟"] 你变成今天这样,其中也有我的责任,我很抱歉。 [name="猎人弟弟"] 但是,如果为此你要破坏村子的话......我会阻止你。 [name="猎人弟弟"] 我来保护我们的村子! [Dialog] [Character(name="avg_npc_007")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$sheildimpact")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [name="猎人哥哥"] 保护村子? [name="猎人哥哥"] 你在说什么,兰迪。 [name="猎人哥哥"] 从过去到现在,你在什么时候保护过村子? [name="猎人哥哥"] 你为村子做过什么,让你能够在这里大言不惭? [name="猎人哥哥"] 格兰他们服你吗?你知道怎么调遣他们吗?你知道民兵该做些什么吗?你一概不知。 [name="猎人哥哥"] 就这样,你也敢在我面前说,你要保护这座村子? [character(name="avg_npc_001")] [name="猎人弟弟"] 我会从现在开始去学! [Character(name="avg_npc_007")] [name="猎人哥哥"] 现在开始?没有现在开始了,我的弟弟。 [Character(name="avg_npc_061#5")] [name="瑕光"] 不要把你自私的想法强加给别人! [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_007")] [name="猎人哥哥"] 拦住她! [Dialog] [Character] [playsound(key="$d_gen_soldiersrun")] [Character(name="avg_npc_008", name2="avg_npc_008",fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#6")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.2, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=0.51)] [name="瑕光"] 唔。 [Character(name="avg_npc_007")] [name="猎人哥哥"] 兰迪,你应该继续过你的小日子。 [name="猎人哥哥"] 等我毁掉村子后,你应该逃跑。 [name="猎人哥哥"] 你现在站在这里,大义凛然地说着过去的我会说的话,假装我过去的理想是你现在的理想...... [name="猎人哥哥"] 这只会让你显得可笑。 [character(name="avg_npc_001")] [name="猎人弟弟"] 为什么!难道我想要保护村子错了吗! [Character(name="avg_npc_007")] [name="猎人哥哥"] 你没有错,你只是—— [name="猎人哥哥"] 稍微晚了一些。 [dialog] [character(name="avg_npc_001")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.2, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.4, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=0.51)] “咔”的一声,兰迪手中的长剑断成了两截。 [name="猎人弟弟"] 咕......啊...... [Character(name="avg_npc_007")] [name="猎人哥哥"] 别再做梦了,兰迪。 [name="猎人哥哥"] 离开这座村子,去找个新的地方生活。 [dialog] [playsound(key="$d_gen_walk_n")] [character(fadetime=1.5)] [delay(time=2)] [stopmusic(fadetime=1)] [Character(name="avg_npc_061#7", name2="avg_npc_001", focus=1)] [name="瑕光"] ......兰迪。 [Character(name="avg_npc_061#7", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ...... [name="猎人弟弟"] 瑕光小姐,难道我真的做错了吗? [name="猎人弟弟"] 是我应该早一点分担哥哥的责任吗? [name="猎人弟弟"] 是我不应该那么自私,只顾着自己吗? [Character(name="avg_npc_061#7")] [playMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)] [name="瑕光"] ...... 我该怎么回答他? 我该告诉他他错了?可他真的错了吗? 我该告诉他他没有错?可他真的相信吗? [dialog] [character] [PlaySound(key="$rungeneral", volume=1)] [character(name="avg_npc_012",fadetime=1.5)] [delay(time=2)] [name="近卫干员"] 瑕光,你们没事吧! [Character(name="avg_npc_061#2")] [name="瑕光"] 没事......你们那边呢? [Character(name="avg_npc_012", name2="avg_npc_088", focus=1)] [name="近卫干员"] 我抓了两个倒霉蛋,从他们嘴里问出了那伙强盗的据点位置,现在,直接去收拾了他们都没问题。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=2)] [name="术师干员"] 得了吧,对方人数比我们想的还要多,光靠现在这个人数可能没法一次性解决。 [name="术师干员"] 需要回去把村子里那些民兵动员起来了。 [Character(name="avg_npc_061#2")] [name="瑕光"] 嗯,我们回去吧。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_towerinside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2",volume=1)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2",volume=1)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2",volume=1)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [character(name="avg_npc_061#5",fadetime=1.5)] [delay(time=2)] 狭小的房间里,金铁相交声不断回荡着。 瑕光面色严肃地对着一块发红的铁块不断地敲打,仿佛她在锤炼的是自身的意志。 [name="瑕光"] ...... [name="瑕光"] 姐姐,他问他哥哥的问题,其实和你问过我的问题意外地相似。 [character(name="avg_npc_061#7")] [name="瑕光"] “是我剥夺了你的梦想吗?” [name="瑕光"] 只不过对象恰好反了过来。 [character(name="avg_npc_061#5")] [name="瑕光"] 我其实觉得,这个问题是相互的。 [name="瑕光"] 我可以说,是我过去对工匠技艺的痴迷导致了姐姐你更加热心于骑士竞技。 [name="瑕光"] 当我这么说的时候,是我在责怪我自己让姐姐你失去了自由选择的权力。 [name="瑕光"] 我也可以说,是姐姐你热心于骑士竞技而导致我愈发对工匠技艺痴迷。 [name="瑕光"] 而当我这么说的时候,又好像是我在责怪姐姐你让我失去了梦想。 [character(name="avg_npc_061#3")] [name="瑕光"] 好像都有道理,又好像都没道理。 [character(name="avg_npc_061#4")] [name="瑕光"] 我现在有些明白了,人们只有在清算的时候,才会用这种说法。 [name="瑕光"] 这种时候,大家为的只是将罪责推给对方,而不是真的认为事实是这样。 [character(name="avg_npc_061#7")] [name="瑕光"] 实际上,这种事又怎么说得清楚呢? [name="瑕光"] 我们从小生活在一起,我们互相影响,我们是那么了解彼此。 [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_001",fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 瑕光小姐,你要打造武器吗? [character(name="avg_npc_061#2")] [name="瑕光"] 不,这是我从我的同事,火神小姐那里学来的集中精神的方法。 [name="瑕光"] 为的不是打造武器,而是排除自己的杂念。 [character(name="avg_npc_061")] [name="瑕光"] 你也要来试试吗,很有效的。 [character(name="avg_npc_001")] [name="猎人弟弟"] 哈哈,我就算了。 [name="猎人弟弟"] 我是来传达的,大部分民兵都愿意参加这次剿灭强盗的行动,村里正在准备物资和武器。 [character(name="avg_npc_061#4")] [name="瑕光"] 你呢? [character(name="avg_npc_001")] [name="猎人弟弟"] 我...... [character(name="avg_npc_061#7")] [name="瑕光"] ...... [name="瑕光"] 其实,你和我很像。 [character(name="avg_npc_061#5")] [name="瑕光"] 我也有一个姐姐。 [name="瑕光"] 我的姐姐也和你的哥哥一样,一直承担着我和她或许应该共同承担的责任。 [name="瑕光"] 而我也一直理所当然地接受着姐姐的庇护,做着自己想做的事。 [character(name="avg_npc_061#2")] [name="瑕光"] 顺便一提,我喜欢的就是研究各种工匠技艺,制作各种武器和装备,我现在穿的护甲就是我自己打造的哦。 [name="瑕光"] 这块铁不错,就它了。 [character(name="avg_npc_001")] [name="猎人弟弟"] ...... [character(name="avg_npc_061#4")] [name="瑕光"] 直到有一天,姐姐因为一些原因,不得不离开家,去了很远的地方。 [name="瑕光"] 在那之后,我才知道,姐姐过去帮我挡住了多少风雨。 [name="瑕光"] 我也像你一样,试图去承担姐姐过去为我承担的责任。 [character(name="avg_npc_001")] [name="猎人弟弟"] 那......你成功了吗? [character(name="avg_npc_061")] [name="瑕光"] 我失败了,诶嘿。 [character(name="avg_npc_061#4")] [name="瑕光"] 在我试图承担姐姐的责任时,我受过许多非议,其中我觉得最直指核心的是—— [name="瑕光"] 有人说我的梦想是借来的。 [name="瑕光"] 我没有见过姐姐见过的风景,我也没有走过姐姐走过的路。 [character(name="avg_npc_061#2")] [name="瑕光"] 在危难临头的时候,我才幡然醒悟,哦,我似乎应该做些什么了,然后我去做了,结果几乎失败。 [dialog] [characteraction(name="middle", type="move", xpos=-50, times=1, fadetime=0.5, block=false)] [delay(time=1)] [name="瑕光"] 嗯......这个炉子也太老旧了!用完之后帮它翻新一下好了。 [dialog] [characteraction(name="middle", type="move", xpos=50, times=1, fadetime=0.5, block=false)] [delay(time=1)] [name="瑕光"] 虽然姐姐都说我做得很好了,但我其实知道,我做得远远不够。 [name="瑕光"] 我唯一比你幸运的是......我的姐姐最后回来了,重新承担起了她过去应当承担的责任。 [name="瑕光"] 而且她比那时做得更多,做得更好。 [character(name="avg_npc_001")] [name="猎人弟弟"] 而我的哥哥不堪重负,选择了抛弃自己的责任。 [name="猎人弟弟"] 我也已经失败了。 [name="猎人弟弟"] 你说这些又有什么用呢? [character(name="avg_npc_061#2")] [name="瑕光"] 我没有后悔过我对工匠技艺的痴迷,我也不觉得自己中途决定承担起姐姐的责任有错。 [name="瑕光"] 我希望把这个想法也传达给你。 [character(name="avg_npc_001")] [name="猎人弟弟"] ...... [character(name="avg_npc_061#5")] [name="瑕光"] 我知道我没有做好准备,也知道自己不足以代替姐姐去走属于她的道路。 [character(name="avg_npc_061#2")] [name="瑕光"] 但即使用亲身经历确认了这一点,我依然为自己踏出了那一步而感到自豪。 [name="瑕光"] 我或许在骑士的道路上确实走不远,但是至少我相信我没有背离自己的信念。 [character(name="avg_npc_001")] [name="猎人弟弟"] ......你真坚强。 [character(name="avg_npc_061")] [name="瑕光"] 没有啦,训练的时候我也会受不了向佐菲娅姑母求饶,玛嘉烈姐姐回来的时候我也差点哭出来...... [character(name="avg_npc_061#7")] [name="瑕光"] 那段时间里,我也几乎没有时间去研究我最喜欢的工匠技艺。 [character(name="avg_npc_061#5")] [name="瑕光"] 但是,我不认为那些来自血脉和家庭或者别的什么的羁绊是一种阻碍...... [name="瑕光"] 所以,当我不得不去承担那些责任时,我并不觉得有什么问题。 [character(name="avg_npc_061#2")] [name="瑕光"] 这是我的答案。 [name="瑕光"] 我想知道你的答案。 [character(name="avg_npc_001")] [name="猎人弟弟"] ......一直以来,我都理所当然地享受着哥哥给我带来的一切。 [name="猎人弟弟"] 当我看到哥哥那副样子时,我心怀愧疚。 [name="猎人弟弟"] 但是,我是这座村子的一员,我依然想要保护这座村子。 [name="猎人弟弟"] 被说过去吊儿郎当也没关系,被不信任也没关系......我不想因为这些后悔。 [name="猎人弟弟"] 所以......我其实很想说,至少应该由我来阻止哥哥。 [name="猎人弟弟"] 但我不知道该怎么办...... [character(name="avg_npc_061#2")] [name="瑕光"] ......把那把断剑拿来吧。 [name="瑕光"] 我来为你打造一把最适合你的武器。 [character(name="avg_npc_001")] [name="猎人弟弟"] 诶? [character(name="avg_npc_061#5")] [name="瑕光"] 那把剑对你来说太沉了,导致你的重心非常不稳,同时力道上也不好控制。 [name="瑕光"] 没有人在使用不称手的武器时能够发挥自己的全部实力。 [character(name="avg_npc_061#2")] [name="瑕光"] 如果姐姐在这里,她一定会身先士卒地冲进敌营,把敌人全部击倒。 [name="瑕光"] 但我是一名工匠,工匠帮助别人的方法,就是把最好的道具送到这个人的手上,让他变得更强。 [character(name="avg_npc_001")] [name="猎人弟弟"] 好的! [dialog] [playsound(key="$d_gen_walk_n")] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_061#5")] [name="瑕光"] ...... [name="瑕光"] 姐姐,某种意义上,这对兄弟是不是我们姐妹的另一种未来呢? [name="瑕光"] 姐姐,你抛弃了骑士之道,在这片大地上四处游荡。 [name="瑕光"] 而我,则真正接过你的理想,成为了一名真正的骑士。 [character(name="avg_npc_061#7")] [name="瑕光"] 呜哇,这究竟是怎样的未来啊,我完全无法想象姐姐堕落,而我真的成为骑士的样子。 [character(name="avg_npc_061#2")] [name="瑕光"] 但是骑士小说里,也有那种虽然堕落但依然坚持自己信条的骑士,感觉好像也很帅...... [character(name="avg_npc_061")] [name="瑕光"] 唔,排除杂念,排除杂念。 [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_county_1",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_005",fadetime=1.5)] [delay(time=2)] [name="民兵A"] ...... [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ...... [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 事情我听说了,兰顿他...... [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 格兰,对不起...... [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 你道什么歉?既然他叛变了,那接下来,他就是敌人了,就这么简单。 [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ......格兰,今天起,我会加入你们的训练队伍。 [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] 怎么着,你不会到现在了还把自己当兰顿吧? [Character(name="avg_npc_005", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 我没有把自己当成哥哥,我只把自己当成这座村子的民兵队长。 [Character(name="avg_npc_005", name2="avg_npc_001", focus=1)] [name="民兵A"] ......随你的便。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [delay(time=1)] [playMusic(intro="$distressed_intro", key="$distressed_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] 数日后 [dialog] [Character(name="avg_npc_061#2", name2="avg_npc_001", fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 喝! [Dialog] [Character(name="avg_npc_061#2", name2="avg_npc_001")] [characteraction(name="right", type="move",xpos=-100, block=true, fadetime=0.2)] [characteraction(name="left", type="move",xpos=100, block=true, fadetime=0.2)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [characteraction(name="left", type="jump",xpos=-100, fadetime=0.2, block=true)] [characteraction(name="right", type="jump",xpos=100, fadetime=0.2, block=true)] [delay(time=2)] [Character(name="avg_npc_012", name2="avg_npc_088", focus=1)] [name="近卫干员"] 哇哦,这一剑可真刁钻。 [Character(name="avg_npc_012", name2="avg_npc_088", focus=2)] [name="术师干员"] 你防得住? [Character(name="avg_npc_012", name2="avg_npc_088", focus=1)] [name="近卫干员"] 那肯定。不过刚才那几下,至少已经接近我们侦查干员应该有的最低水平了。 [name="近卫干员"] 这么几天就有这样的成长,有机会可以推荐他加入我们啊。 [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 哎呀,有点回想起佐菲娅姑母给我训练的那段时间了...... [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=1)] [name="瑕光"] 她是怎么给我喂招的来着......啊,对了,应该是这样! [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 接招吧! [Dialog] [Character(name="avg_npc_061#2", name2="avg_npc_001")] [characteraction(name="right", type="move",xpos=-100, block=true, fadetime=0.2)] [characteraction(name="left", type="move",xpos=100, block=true, fadetime=0.2)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [characteraction(name="left", type="jump",xpos=-100, fadetime=0.2, block=true)] [characteraction(name="right", type="jump",xpos=100, fadetime=0.2, block=true)] [delay(time=2)] [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 唔...... [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 外加自创连击! [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 瑕光小姐,老实说,我也差不多习惯你的法术效果了...... [dialog] [character] [Character(name="avg_npc_005", name2="avg_npc_006", fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_005", name2="avg_npc_006", focus=1)] [name="民兵A"] 这家伙,认真战斗的时候倒也挺像模像样的...... [Character(name="avg_npc_005", name2="avg_npc_006", focus=2)] [name="民兵B"] 兰迪这家伙,怎么这几天都来跟我们一起训练了? [Character(name="avg_npc_005", name2="avg_npc_006", focus=1)] [name="民兵A"] 哼,这本来就是他应该做的。 [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 在这里! [dialog] [Character(name="avg_npc_061#5",name2="avg_npc_001")] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=1,block=true)] [Delay(time=1)] [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 可惜,我就猜到你已经习惯了,所以早就摆好架势了! [name="瑕光"] 不过你已经越来越像样了嘛! [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 再来! [Character(name="avg_npc_061", name2="avg_npc_001", focus=1)] [name="瑕光"] 等等,跟我来。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_towerinside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [character(name="avg_npc_061#2",fadetime=1.5)] [delay(time=2)] [name="瑕光"] 给你,这就是我为你量身打造的长剑。 [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 和哥哥的那柄一样...... [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 嗯,我特意按照那个外形打造的~你挥一下试试。 [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [PlaySound(key="$swordtsing6", volume=1)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="猎人弟弟"] 好轻...... [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 怎么样,是不是感觉好施展了许多? [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 瑕光小姐,我真是不知道该怎么感谢你好...... [Character(name="avg_npc_061#2", name2="avg_npc_001", focus=1)] [name="瑕光"] 没事没事,看到你振作起来,我也很开心! [Character(name="avg_npc_061", name2="avg_npc_001", focus=1)] [name="瑕光"] 好了,让我们出发吧,把那些强盗解决掉! [Character(name="avg_npc_061", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 好! [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_outcounty",screenadapt="coverall")] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [character(name="avg_npc_007",fadetime=1.5)] [delay(time=2)] [name="猎人哥哥"] 哼,你们还是来了。 [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_061#5", name2="avg_npc_001",fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥,你好像并不意外。 [character(name="avg_npc_007")] [name="猎人哥哥"] 我们需要时间筹备进攻村子的资源,你们需要时间筹备剿灭我们的资源,这是一场比速度的游戏。 [name="猎人哥哥"] 只是你们赢了,没什么好意外的。 [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥...... [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=1)] [name="瑕光"] 其他人交给我们解决,他就交给你了,兰迪。 [Character(name="avg_npc_061#5", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 嗯。 [character(name="avg_npc_007")] [name="猎人哥哥"] 看来你还是选择了接过我的担子......我本以为砍断那把剑之后,你也能变得自由。 [Character(name="avg_npc_001")] [name="猎人弟弟"] 我不会责备你,哥哥,但是,我不认为逃避责任真的能获得自由。 [Dialog] [Character(name="avg_npc_007", name2="char_empty")] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=-300, power=5, fadetime=0.2, times=0.2, block=false)] [Character(name="avg_npc_007", name2="avg_npc_001",fadetime=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="jump",xpos=100, power=5, fadetime=0.2, times=0.2, block=false)] [delay(time=1.5)] [character(name="avg_npc_007")] [name="猎人哥哥"] 那只是你逃得还不够彻底罢了。 [Dialog] [Character(name="avg_npc_007", name2="avg_npc_001")] [characteraction(name="right", type="move",xpos=-100, block=true, fadetime=0.2)] [characteraction(name="left", type="move",xpos=100, block=true, fadetime=0.2)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="jump",xpos=-100, fadetime=0.2, block=true)] [characteraction(name="right", type="jump",xpos=100, fadetime=0.2, block=true)] [delay(time=2)] [character(name="avg_npc_007")] [name="猎人哥哥"] 嗯?你的武器...... [Character(name="avg_npc_001")] [name="猎人弟弟"] 这是贵人将你的剑重铸后,为我量身打造的武器,从今往后,我会用它来保护我们的村子。 [dialog] [character] [character(name="avg_npc_007")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [delay(time=1)] [name="猎人哥哥"] 唔......好剑术,你又进步了。 [name="猎人哥哥"] 弟弟,你知道接过那些责任意味着什么吗? [name="猎人哥哥"] 你将成为众人口中的一个符号,所谓守护的代言人,公正的化身,诸如此类,其中唯独没有你自己。 [name="猎人哥哥"] 你会活得比过去痛苦百倍。 [dialog] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.15, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [delay(time=1)] [name="猎人哥哥"] 而这一切,过去不属于你,原本,未来也应当不属于你。 [name="猎人哥哥"] 我从小就立志成为一个这样的人,最终也选择了放弃,你只是中途从我手中接过了这个理想,你又能坚持到什么时候? [Character(name="avg_npc_001")] [name="猎人弟弟"] 我很后悔,哥哥。我应当更早和你聊一聊,更早与你分享喜怒哀乐,或许,当我们互相更加了解之后,一切就不会变成现在这样。 [name="猎人弟弟"] 你问我我能坚持到什么时候,我想,我会尽量避免去使用坚持这个词。 [name="猎人弟弟"] 我会努力去和其他人一起努力,把坚持变成喜欢,变成享受。 [name="猎人弟弟"] 我不知道我能不能做到,但我想试一试。 [character(name="avg_npc_007")] [name="猎人哥哥"] 你想说你会做得比我更好。 [Character(name="avg_npc_001")] [name="猎人弟弟"] 我们之间原本应当没有比较。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] ...... [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ...... [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 去死吧。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 对不起。 [stopmusic(fadetime=1)] [Dialog] [Character(name="avg_npc_007", name2="avg_npc_001")] [characteraction(name="right", type="move",xpos=-100, block=true, fadetime=0.2)] [characteraction(name="left", type="move",xpos=100, block=true, fadetime=0.2)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.2, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$swordtsing2",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.2, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [characteraction(name="left", type="jump",xpos=-100, fadetime=0.2, block=true)] [characteraction(name="right", type="jump",xpos=100, fadetime=0.2, block=true)] [delay(time=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Character] [character(name="avg_npc_012")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [name="近卫干员"] 都绑好了,这样就算解决了吧。 [playMusic(intro="$newhope02_intro", key="$newhope02_loop", volume=0.4)] [character(name="avg_npc_007")] [name="猎人哥哥"] ...... [name="猎人哥哥"] 所以,你打算拿我怎么办? [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 哥哥,你真的不打算回心转意吗? [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] 从决心这么做的那一刻起,我就与过去的自己不再是同一个人。 [name="猎人哥哥"] 你可以将我当成一个你不认识的人杀死,我亲爱的弟弟,这是身为你兄长的我能为你做的最后一件事。 [name="猎人哥哥"] 这一个月来,我做了许多我过去从未做过的事,我已经从中汲取了过去二十多年从未体会过的快乐。 [name="猎人哥哥"] 虽然我还没有满足,但也足够了。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] ......(松绑) [name="猎人弟弟"] 你走吧,哥哥。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] ...... [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 走得越远越好。 [name="猎人弟弟"] 不要回头,不要回来,不要忏悔。 [name="猎人弟弟"] 否则,我会杀了你。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] ...... [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="left", type="move", xpos=-300, fadetime=2,block=false)] [character(name="char_empty",name2="avg_npc_001",fadetime=0.5)] [delay(time=2)] [name="猎人弟弟"] ...... [name="猎人弟弟"] 哥哥。 [dialog] [delay(time=2)] [character(name="char_empty", name2="avg_npc_001", fadetime=0.5)] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="right", type="move", xpos=-500, fadetime=1, block=false)] [character(fadetime=0.5)] [delay(time=2)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="avg_npc_007", name2="char_empty")] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="right", type="move", xpos=200, fadetime=0.2, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=-300, power=5, fadetime=0.3, block=false)] [Character(name="avg_npc_007", name2="avg_npc_001",fadetime=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="jump",xpos=100, power=5, fadetime=0.2, times=0.2, block=false)] [delay(time=1.5)] [Character(name="avg_npc_007", name2="avg_npc_001", focus=2)] [name="猎人弟弟"] 抱歉,哥哥。 [name="猎人弟弟"] 如果你回头,我不会杀你。 [name="猎人弟弟"] 但如果真的就这样让你离开的话,外面会死许多人的。 [Character(name="avg_npc_007", name2="avg_npc_001", focus=1)] [name="猎人哥哥"] ......这就......对了...... [dialog] [PlaySound(key="$bodyfalldown1", volume=1)] [character(name="char_empty",name2="avg_npc_001",fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_061#7")] [name="瑕光"] ...... [Character(name="avg_npc_061#7", name2="avg_npc_088", focus=2)] [name="术师干员"] 他是对的,瑕光。 [Character(name="avg_npc_061#7", name2="avg_npc_088", focus=1)] [name="瑕光"] 我知道...... [Character(name="avg_npc_061#5", name2="avg_npc_088", focus=1)] [name="瑕光"] 我知道。 [name="瑕光"] 我只是从未想过,原来至亲之间,也会走到这一步。 [Character(name="avg_npc_001")] [name="猎人弟弟"] 抱歉,罗德岛的各位,我必须这么做。 [Character(name="avg_npc_061#5", name2="avg_npc_088", focus=2)] [name="术师干员"] 我们理解的。 [Character(name="avg_npc_012")] [name="近卫干员"] 先把他安葬了吧。 [character(name="avg_npc_061#7")] [name="瑕光"] ......我也来帮忙。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_forest",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_001", fadetime=1.5)] [delay(time=2)] [name="猎人弟弟"] 哥哥,你过去最喜欢在这里练剑,我将你葬在这里。 [name="猎人弟弟"] ......哥哥,我不知道我会不会变成你那样厉害的民兵队长。 [name="猎人弟弟"] 但我会努力的。 [name="猎人弟弟"] 这一次非常感谢罗德岛的各位,没有你们的话,真不知道会变成什么样...... [character(name="avg_npc_061#2")] [name="瑕光"] 民兵们都在等着你呢,现在,你确实是他们新的领袖了,去和他们说几句吧。 [Character(name="avg_npc_001")] [name="猎人弟弟"] 嗯。 [Dialog] [delay(time=0.7)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)] [Character(name="avg_npc_001",fadetime=0.7)] [delay(time=2)] [name="猎人弟弟"] ......各位。 [name="猎人弟弟"] 哥哥做过的事,我不会替他辩驳。 [name="猎人弟弟"] 我也知道,过去的我在你们眼里远远不如哥哥,我懒惰,游手好闲,不务正业。 [name="猎人弟弟"] 但是,我也是村子的一员。 [name="猎人弟弟"] 让村子变好,保障村子的安全也是我的愿望。 [name="猎人弟弟"] 从今往后,我会代替哥哥肩负起保护村子的责任。 [name="猎人弟弟"] 希望各位可以帮助我! [Character(name="avg_npc_005", name2="avg_npc_006", focus=1)] [name="民兵A"] ......(鼓掌) [Character(name="avg_npc_005", name2="avg_npc_006", focus=2)] [name="民兵B"] 我以前不服你兰迪,但今天算是服了! [Character(name="avg_npc_005", name2="avg_npc_006", focus=1)] [name="民兵A"] 兰迪,好好干,我看好你! [stopmusic(fadetime=1)] [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_061#2",fadetime=1.5)] [delay(time=2)] [name="瑕光"] ...... [playMusic(intro="$newhope01_intro", key="$newhope01_loop", volume=0.4)] [character(name="avg_npc_012")] [name="近卫干员"] 瑕光,你怎么了,一脸的释然? [character(name="avg_npc_061#2")] [name="瑕光"] 我原本一直有些后怕。 [name="瑕光"] 我一直以为,我和姐姐关系好是理所当然的,而且这种理所当然也会持续下去。 [name="瑕光"] 但现在我知道了,我只是运气足够好...... [name="瑕光"] 假如我当时真的凑巧一路赢了下去,姐姐回来时,我已经成为了一名优秀的竞技骑士—— [name="瑕光"] 我会不会成为姐姐的敌人? [name="瑕光"] 我不知道。 [character(name="avg_npc_088")] [name="术师干员"] 别去想这些。 [character(name="avg_npc_061")] [name="瑕光"] 我知道的啦。 [character(name="avg_npc_061#5")] [name="瑕光"] 当我站在这里的时候,我已经意识到,刚才的想法大约永远不会发生...... [name="瑕光"] 因为我永远都不会站在那个位置。 [name="瑕光"] 过去我会说,这是因为,姐姐比我更合适。 [character(name="avg_npc_061#2")] [name="瑕光"] 而现在,我想说,这是因为,我知道,我更适合站在这里。 [name="瑕光"] 我不需要聚光灯打在我的身上,姐姐能够带着我为她铸造的装备站在聚光灯下,我就满足了。 [name="瑕光"] 如果姐姐想要剑,那我就为她打造最锋利的剑,如果姐姐想要盾,我就为她打造最坚固的盾。 [name="瑕光"] 如果姐姐想要一条路,那么,我会为她打造最好的开路工具。 [name="瑕光"] 就这么简单。 [Dialog] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Image]